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major improvements
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108
vgl/main.py
Normal file
108
vgl/main.py
Normal file
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# Vector Graphics Library
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# vgllib.py
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import pygame
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import uuid
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import time
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import threading
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import copy
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class Aux():
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def gettime():
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return round(time.time(), 1)
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def getprogress(task):
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return (Aux.gettime() - task["start"] / task["duration"])
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def tuple_scale(tup, mul):
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return (tup[0]*mul, tup[1]*mul)
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def pixelizer(arg, base):
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if not isinstance(base, tuple):
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base = base.size
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if isinstance(arg, int):
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return arg * base
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else:
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if len(arg) == 2:
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return (round(arg[0] * base[0]), round(arg[1] * base[1]))
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if len(arg) == 4:
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return (round(arg[0] * base[0]), round(arg[1] * base[1]), round(arg[2] * base[0]), round(arg[3] * base[1]))
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class Element(object):
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is_hide = False
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is_template = True
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attached = None
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attached_frame = None
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attached_window = None
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tasks = dict()
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def __init__(self, name="Element"):
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self.name = name
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def attach(self, frame_object, clone_name=""):
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if clone_name == "":
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clone_name = str(uuid.uuid4())
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clone = copy.deepcopy(self)
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clone.is_template = False
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frame_object.elements[clone_name] = clone
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clone.attached_frame = frame_object
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clone.attached_window = frame_object.attached_window
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return clone
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def teleport(self, delta: tuple):
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if not self.is_template:
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pass
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def add_task(self, group, start_time, duration, **kwargs):
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if group not in self.tasks():
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self.tasks[group] = list()
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self.tasks[group].append({"start": start_time, "duration":duration, "para":kwargs})
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def render():
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print("未配置渲染器")
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pass
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def update():
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pass
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class Frame(object):
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surface = None
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elements = dict()
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is_hide = False
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is_template = True
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attached_window = None
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poscale: tuple = (0, 0) # 左上角, 对于每个实例的位置矢量
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def __init__(self, name="Frame"):
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self.name = name
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def attach(self, window_object, poscale, clone_name=""):
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if clone_name == "":
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clone_name = str(uuid.uuid4())
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clone = copy.deepcopy(self)
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clone.surface = pygame.Surface(window_object.size)
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clone.poscale = poscale
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clone.is_template = False
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clone.attached_window = window_object
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window_object.frames[clone_name] = clone
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return window_object.frames[clone_name]
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def render(self):
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for i in self.elements.values():
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i.render()
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self.attached_window.screen.blit(self.surface, self.poscale)
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class Window(object):
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frames = dict()
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def __init__(self, title="Vector Graphic Layer Window", size: tuple=(1024,768)):
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self.title = title
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self.size = size
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self.running = 1
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pygame.init()
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self.screen = pygame.display.set_mode(size)
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pygame.display.set_caption(title)
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def set_title(self, title):
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self.title = title
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pygame.display.set_caption(title)
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def start(self):
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self.thr = threading.Thread(target=self.main_loop, name="main_loop")
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self.thr.start()
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def kill(self):
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self.running = 0
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def main_loop(self):
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while self.running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.running = 0
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for i in self.frames.values():
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i.render()
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pygame.display.flip()
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pygame.time.delay(10)
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pygame.quit()
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